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In UML, a class is represented by a rectangle with 3 parts. From the top to the bottom, these parts are :
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Which modification of the following code WILL NOT make the output be "success" ?4
When can you do a+b in OOP ?6
Can a class implements several interfaces ?3
Explain the difference between overriding and overloading in OOP.3
What does the following code return ?9
Inheritance in OOP.11
Overrided method visibility must be the same or less restrictive than the inherited method.